![]() ![]() Whether all of your code should be compiled. This will be updated automatically when you pick a different directory in the target directory selection. ![]() ![]() The directory that will contain your packaged build. Note that Blueprint-only projects will not have the option to create a DebugGame build. ![]() or Edit > Project Settings > Packaging in the main menu will present you with some advanced configuration options for the packaging feature. Directions for how to generate the key and fill out the file are found in the file itself.Ĭlicking File > Package Project > Packaging Settings. However, you can copy this file to your project's Build/Android/ directory (without the Java/ subdirectory), and it will be used for just that project. If you edit this file, it will apply to all your projects. This file exists in the installed Engine directory ( Engine/Build/Android/Java/). apk file, and give some information to our build tools with a file called SigningConfig.xml. On Android, you will need to create a key to sign the. Install the Distribution Certificate the same way as your Development certificate, and name your distribution provision with a "Distro_" prefix, next to your other one (so you would have both `Distro_MyProject.mobileprovision` and `MyProject.mobileprovision`). On iOS, you will need to create a Distribution Certificate and MobileProvision on Apple's developer website. To do this, go to the Packaging Settings option in the Packaging menu, and check the Distribution check box. To submit an iOS or Android game to the App Store or Google Play Store, you need to create your package in Distribution mode. If these windows are not visible, they can be accessed by the Window > Developer Tools > Output Log / Message Log options. ![]()
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